|
Post by shana on Jan 26, 2006 14:40:52 GMT
Before coming to Runner i did what i always do and i read the forum and i read the websites. i was intrigued with the fel rule set here but i was alone at the time so created in tram. two or three days later a friend joined me. we talked extensively about fel. i read the forums again and again. things on the rule sets of fel. then on his third day, we left what little we had gathered, left the chars we had started to develop, and we moved to the harsh new lands of fel. he worked the skills on his charaterS, i worked the skills on my charterS. it was a harsh land, we worked together in our building of these identifies that have been *us* for a long time. i continued to read forum and keep informed of events and issues. we continued to work. we got our town. we danced in our empty streets that night. we would have celebrated with an ale but alas we had no barkeep. so we danced and sang. and hugged that night then went back to working our charS again, still so much to do. then i read on forum of the tax collector!! indeed! these ppl going to try to collect taxes on what we had worked so hard to get? i think not. indeed!! did we threaten to quit? of course not!! oh no, we talked of our strategies, how we would prepare our town for these upstart. and we continued to work our charS. then another joined us. ahh we grow in your guild we grow in our town, we grow in our charS and we are content. then i read in forum about a two char limit. all this time, all this work, all my reading and a two char limit? hmmm..... where did that come from? so i asked in forum of course. did we threaten to quit? of course not. we waited for a response. we got it. 5 charS. ok so we go back to our work. we plan our our town, we plan out of charS. we build we sing we dance and we plan. we read forum, we are saddened by the posts. we are saddened by those who's hard work is threatens we are saddened by those who would only consider quitting, leaving fel. then there is the issue of compensation... we don't want compensation, we want the char identifies what have been us for 10 years and we want them in the home and lands we chose. FEL. we do not play tram. we do not want to go there. FEL is our home, the home of each of our Alta egos. we have 5 slots we use them in the place we call home.
|
|
|
Post by tala on Jan 26, 2006 15:13:16 GMT
I think what you are missing is the posts that got deleted a while ago about Carpes dream for Fel. before it was even open we were never suppose to have 5 characters in fel. we were suppose to figure out what skills meant the most to use and origonally have one character. then it became 2 but i'm sorry this 5 character bs threatnes the origionallity of what our fel is/was. Alot of newer people dont understand why the rest of us are so upset. but that is cause you didn't get to read the origional plan for fel. the plan that made so many of us be like Yes a challange a real challange lets try it. we all worked together and had alot of fun. Still do but i still think that 5 characters defeats the purpse of what was tying to be achieved. Just my humble opinion.
|
|
|
Post by dragostea on Jan 26, 2006 16:09:11 GMT
I keep agreeing with the one toon in fel. REad my other posts in other areas as to why. Five toons is way too much. I wont bore those that read all news posts with my reasons yet again
"We do happen to be taking about fel, not siege. I howver enjoyed both, but the ability to have more characters wont effect you selling goods, will just enable people to create different templates and try new things, well at least thats what I'll use the extra slots for myself."
Infact it already DOES hurt crafters. Noone wants to buy what my lowley crafter can provide because they already have a crafter.
I have another idea that is gonna make me REAL unpopular. Cloth and bandages should only be craftable by TAILORS. I mean those with 50 tailor and above. I am not sure how hard that would be to script.
Also bandages should be taken off the healers and cloth, wool,thread.yarn and flax taken off the tailors. That goes for tram too.
You want that stuff maybe kill the sheepies (which should take more then a bit of skill to kill) and take it to a tailor buddy to spin up for you. You cant harvest flax with out lumberjack and you cant harvest cotton or lumber either with out 50 lumber jack. So why should sheep be easy to kill?
*Is ready to get roasted alive*
|
|
|
Post by Admin Callisto on Jan 26, 2006 16:44:26 GMT
*Grabs loose leaves and runs away* There now they can't roast you.
|
|
|
Post by Carpe Diem on Jan 26, 2006 17:32:47 GMT
yes cloth and therefore bandies should only really be craftable by tailors and none of the components buyable off npc's, this was the original intent so i'l check out what needs to be done and get ros to tweak the system accordingly. The idea behind this is to give tailors a viable regular income selling cloth as well as making farming and animal keeping worthwhile.
I am going to put a lot of thought into a way of sorting out the number of characters issue and hopefully find a solution that won't depress anyone. Like I said this is my fault so I really dont want anyone to suffer for it, if it can be helped, all i ask for now is that no one adds extra fel toons above what they already have, just give me a little while to think about it, i'l be as fast as i can, and am pondering it as we speak.
thanks for everyones patience.
|
|
|
Post by redox on Jan 26, 2006 19:46:59 GMT
so then in fact you give us two but really one one choice as we would require a tailor or the skill limited characters once again, Not sure if anyone remembers but UO in concept was like Fel, often most didn't have magery and would stick to one town in their travels. The trouble that happened to OSI was too many people complained and moaned till they got what "they" wanted. If this 5 characters ruins it for you simply dont make anymore, some enjoy the ability ot have a bard, a mage and others b/c they get to experience every side of UO. I personally wont make a crafter because OMG my town already has one as I'm sure every single town already does if not more, people need to play the game and stop complaining before they ruin it beyond repair.
|
|
|
Post by morganna on Jan 26, 2006 20:25:19 GMT
Well said Redox, people do need to play the game and quit calling the way other people play or wish to play "bs" and "rp crap". We don't all play the same, and I don't get down on others who wish to play a way that is different than the way I enjoy playing the game. Everyone needs to try having an open mind and just play the way you get the most enjoyment out of it! And please everyone try to remember....IT IS JUST A GAME ;D an also that although the staff are going to consider everyone's opinion they cannot please everyone. In the end this is their shard, their vision and the decision is theirs to make.
Morganna/Pandora - Fel Kaya/Angus McFarlane - Tram
|
|
|
Post by shana on Jan 26, 2006 20:29:59 GMT
it is now posted on the bank in fel...... ONE char only. decissions will now have to be made. *cries*
|
|
|
Post by Admin Baku on Jan 26, 2006 20:44:52 GMT
actually the desicion is still being made and scripts are being looked ....afact this saturday ive been asked to look inot several scripts and figuire some things out. personaly im under alot of stress atm and guys this sint helping that issue. please just chill and stop jumping until we can sort how this got this way and its final solution...very much more and ill start locking threads.
|
|
|
Post by redox on Jan 26, 2006 21:02:24 GMT
I'll respect the Staffs desicion but just wish others could play the game the way they want to instead of trying to make it fit them (aka larger groups)
|
|
|
Post by Admin Baku on Jan 26, 2006 21:11:52 GMT
actually the problem seems to be of a post that was deleted informing you of the rules. that ruleset was created long before you had joined the shard. this issue of post deletion is also being looked into atm. hence the arguement that its restricting anyones gameplay is fairly mute in reality. the problem now is more of the fact that there are two rulesets going on. as was also stated about "fel" is that it is a experiment that thing may from time to time change to accomidate the player base and the way we the staff envision its design. hopefull that post hasnt dissappeared ( i havent had the time to even look.)
|
|
|
Post by Carpe Diem on Jan 27, 2006 13:42:51 GMT
If I could just reiterate on what baku has said, we are currently working very hard to solve this situation and the last thing we want is a fight to start over it on the forum.
The reason for the message on the fel gate is to make sure that no new players make multiple fel accounts until we have decided upon a solution.
We are currently working on the possibility of a script we will need before we know if certain options are feasable for us, which we hope to have solved over the weekend.
There has been a lot of discussion among staff and I hope we have a solution that should not cause too much disruption for existing fel players whilst allowing a one or two toon restriction on all new players which should, as more people join the facet, return us to the original idea.
Our problem currently stands that to police a one or two character rule will be nigh impossible as the facet grows, so we need a moongate that will tag accounts as they travel initially to fel, this we currently don't have access to. The fel population is very small still with as someone pointed out, only three towns currently active so there is still lots of room for new player influx, which the way the shard is now starting to grow should only be a matter of time.
Because of this and because the entire situation has been my fault and not anyone elses, we have decided that the fairest way forward is to allow all current fel toons to remain and all new accounts to be allowed one toon in fel as originally intended.
The reasons for this are that currently there are so few people on the facet that if some have multiple toons it won't make much difference in the long term whilst in the short term everyone is still pretty busy developing and exploring rather than interacting.
Once we have the tagged gate in place, players will be able to take one more toon through which will then tag their account, so if you currently have just one you will be able to take a second, etc...
Undoubtedly, players having had multiple accounts has allowed fel to grow a little faster than it would have done so try to look on it as an introductory open period to get the facet started. New players arriving will be as reliant upon forming trading relationships with others as was originally intended so as I said, in the long term things should return pretty much as invisaged.
As things currently stand, most of the minoc settlers have one or two toons, most cove settlers have one toon, brit settlers have one or two toons and the magincia settlers are the only ones that have chosen to play fel only with all their toons.
Taking into account the contact you have all so far had with one another this shouldn't really change the current game for anyone who is enjoying playing in fel right now. ie, if minoc has 5 players with 10 toons total then magincia having 2 players with 10 toons total wont have any advantage over them so to speak, it will simply give them more individual independance, which isnt going to effect the facet long term once we go back to the 1 toon in fel rule.
What we didn't want was every player having crafters making sole crafters redundant, which the new gate will put a stop to.
What everyone should try to bear in mind is that this isn't seige, its not OSI, its just something totally different that I am running and am able to experiment with because Midnight Runners did not have a fel facet in use. Theres 100's of shards with fel rules and siege rules so what would be the point in simply doing another? That would just be too easy.
Again i'm sorry about this initial balls up, and i realise not everyones going to be happy at the solution but I have tried to get us back on the original track without spoiling any current players fun, which is after all why we are all doing this.
So if you could all please not take another toon to fel until we find a solution to the tagging gate.
Thx, Carpe.
|
|
|
Post by ridirich on Jan 27, 2006 14:53:24 GMT
Carpe, that was a good idea. Cutting off the ability for other new players to have more than one char in there, and stopping everyone else from making more....keeping the original idea. While at the same time allowing others to keep their toons in fel so they don't whine and complain about losing all their work. I do think, though, they are missing out on some fun in tram with pits
|
|
|
Post by Head Seer Rebel on Jan 27, 2006 15:27:55 GMT
Yes, I held a pit yesterday and only had a few to kill lolol
|
|
|
Post by Admin Callisto on Jan 27, 2006 15:36:22 GMT
I deleted the post, I apologize it was an accident, that's all, from now I won't ever touch anymore posts again. I was simply trying to cut down on the boards loading time since it seemed to hang alot.
|
|